The sound
project was meant to assess the different variations of sound that can impact any
film. Sound effects, dialogue, narration, and music help listeners visualize
the story without or with the visual aspect. This project helped us understand
how to construct and overlap different sounds to create a narrative without seeing
it. By hearing the distinctive sounds, I could understand their differences.
For instance, the sound of footsteps can indicate the location an individual is
in, depending on whether they are stepping on grass, concrete, or a carpet. In
our case, we used a high heel on concrete, which later the individual started
stepping into hard tile. The distinction implied that she entered somewhere
else, but that alone was insufficient; we had to incorporate other sounds, too.
When creating
the project, we had to think of an idea incorporating many sounds. Usually,
public places have a wide range of sounds, but we had to ensure that the sounds
were manageable. Once we established the location, the concept, and the sounds,
we assembled an outline. The outline included minor and significant sounds that
occur within the scene. We ensured that any possible sound was included,
whether from the background or movement. Some sounds were difficult to find
online, so we incorporated Foley. Foley can be created from any source to
accommodate the essential sound. Footsteps and door swinging were the most
difficult to find digitally, so we used sources from our homes to create the
sound.
Overall, creating
and assembling the sounds requires paying attention and accurate timing. The
project was a minute and thirty seconds long, with diegetic and non-diegetic
sounds. It was a scene of a lady getting stuck in an elevator. We used elevator
music, dialogue interaction with the lady and reservation desk, and sound
effects of people for diegetic sounds. For the non-diegetic sounds, we created three
foley sounds. While hearing each sound, we had to identify the tone and mood it
presented to the scene, which assisted in summing the final product. All these
factors are vital in creating and modifying an audible story.
Foley Video: https://drive.google.com/file/d/1zaIb0j3oBK9UOt9RZk0OGTsR40v5ZjyJ/view?usp=sharing
Sound Project: https://drive.google.com/file/d/1DZwgJUiKHfc59ySsM0smm5ZltAVTLk9S/view?usp=sharing
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